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Showing posts from November, 2021

11th November Brooke, Opening Scene 5

 In our scene today we presented the following: Plot: two police officers come back to work and both get in a car to a checkpoint. In the car, officer 1 is suspicious of officer 2 and starts asking him questions, when he starts giving off even more suspicious vibes, officer 1 pulls over and starts straight on interrogation him. After officer 2 gets defensive, officer 1 backs off and starts the car engine, and prepares to keep driving, but before he starts to drive, officer 2 says he has to leave for something urgent. When he attempts to get out of the car, officer 1 locks the car doors , and both officers exchange death stares.  Another interpretation of this script is a kidnapping situation which we also thought about and put into account. We portray Brooke, especially with the use of sound, as we will be using a speaker for the locking of the door effect, and car brakes.

TEAM : "She Kills Monsters"

 Tension: When Chuck and Miles unexpectedly met in Agnes's house, the silence in the room caused a large amount of tension, and as the scene went on the dialogue reduced that tension. Another moment of tension was when Lillith died and Agnes argued with Chuck, in this scene there was a switch between the real world and the game world, and I really liked the difference. Emotion: The scene where Vera and Agnes talked after Lilith's death brought out emotion in Agnes, and when she talked about only being able to learn Tilly's life through her journal, it was very sad. I could feel the emotion of Agnes and Vera's slight concern. The other scene was at the end when all the actors were able to play dungeon games together also brought out emotion and a feeling of togetherness.  Atmosphere: The LED lights were key instruments in changing the atmosphere from the real world, to the game world, and the lights and music in the fight scenes changed the feeling in the room. As an aud...